Institutional Projections Model v3

How ZZAZZ Makes Money

A step-by-step walkthrough of the commercialization model. Seven layers, from first principles to projected revenue.

Scroll to beginโ†“
Step 1 of 7

The Foundation: What Exists Today

ZZAZZ is live in India. Zero marketing spend. Zero revenue. But the system is running โ€” pricing 10.9 million pieces of content every day.

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10,439 Publisher Sites

All organic. Zero outbound sales. Publishers joined because the pricing signal has value.

0 โ†’ 10,439 with $0 marketing
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14.4M Daily Active Users

Through the publisher network. They see QMV prices on content. The price is the drug.

~1,380 DAU per publisher
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10.9M Stories Priced Daily

Every piece gets a live, dynamic price computed by the LPM. 1.55B valuations per second at peak.

750B+ cumulative QMV calculations
The key insight

The exchange is live. The pricing engine works. Content is priced. Users see prices. What's missing? The payment layer. That switches on Q3 2026 โ€” and that's when revenue starts.

Step 2 of 7

Three Markets, One Exchange

Every piece of content has three prices: what it's worth to read, to reuse, and to own. The LPM computes all three.

Tier 1 โ€” Consumption

Pay to Read / View / Listen

Micropayment for any content โ€” articles, video, audio, photos. User stays on the publisher's site. No traffic diversion. A per-piece newsstand.

$0.10 โ€“ $3.00 per piece
Tier 2 โ€” Licensing

Pay to Reuse

Buy the right to repurpose content โ€” turn a wire story into a Reel, a dataset into an infographic. Capped slots create scarcity.

$200 โ€“ $5,000 per license
Tier 3 โ€” Ownership

Pay to Own

Complete ownership transfer. Single winner. A journalist's footage bid on by NDTV, BBC, and Reuters simultaneously.

$1,000 โ€“ $50,000+ per auction
The analogy

Stocks = buy to hold (consumption). Options = buy the right to reuse (licensing). M&A = buy to own (ownership). Same content, three markets, one exchange.

Step 3 of 7

The 20% Clearing Fee

One rule. Every transaction. Every tier. The publisher keeps 80%. ZZAZZ takes 20%. Sacrosanct.

The only fee
80% โ†’ Publisher
20%
Publisher always keeps 80%. Sacrosanct. ZZAZZ clearing fee
ComparisonTake RateModel
Apple App Store30%Per-transaction (under antitrust pressure)
YouTube45%Revenue share (creators leaving)
Ad exchanges50%+Programmatic (opaque)
Stripe2.9% + $0.30Per-transaction (processing only)
ZZAZZ20%Per-transaction (all tiers, all methods)
Why 20%

Low enough that publishers are thrilled compared to every alternative. High enough that at scale it generates massive revenue. Visa became worth $550B on a 2% fee. ZZAZZ takes 20% โ€” on a market 10ร— larger than payments.

Step 4 of 7

Three Ways to Pay โ€” Same 20% Fee

Users choose how to pay. The clearing fee is identical regardless. But the payment method affects where the money comes from โ€” and creates additional revenue.

How users choose to pay (at launch โ†’ evolves over time)
The 20% clearing fee applies identically to all three methods
5%
60% TimePay
35% TPC
Cash
Brand sponsors the price (+ 1.5ร— premium)
ZZAZZ seeds $10/user at signup. Earned & purchased over time.
= 100% of transactions. This is user behavior, not a fee.
Payment mix evolution
Q3 2026
FY 2027
FY 2028
Steady
Cash
5%
9โ€“14%
17โ€“18%
~18%
TimePay
60%
68โ€“70%
62โ€“63%
~62%
TPC
35%
20โ€“21%
20%
~20%
Cash grows as users develop the habit of paying for premium content. TimePay peaks as brand inventory fills, then settles. TPC starts high (ZZAZZ-seeded) and stabilizes as organic purchases take over.
Example: $1.00 article, user pays with TimePay
Content price
$1.00
โ†’
Brand pays (1.5ร—)
$1.50
โ†’
Publisher gets
$1.20
+
ZZAZZ gets
$0.30
$0.20 base clearing + $0.10 premium uplift (20% of the extra $0.50 the brand paid)
Revenue SourceHow ZZAZZ EarnsOn $1 Content
Cash clearing (20%)Direct commission$0.20
TimePay clearing (20%)Commission on brand's payment$0.20
TimePay premium upliftBrand pays 1.5ร— โ†’ extra 50ยข split 80/20$0.10 extra
TPC clearing (20%)Already captured at purchase$0.20
TPC breakage12.5% of credits never redeemed~$0.025 bonus
Step 5 of 7

The Agent Multiplier

AI agents buy, sell, create derivatives, and resell โ€” 24/7, at machine speed. They participate in all three tiers. They don't sleep. And they hit 100K+ by Q4 2026.

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Agents Are Participants

Agents transact on the exchange like any other buyer or seller. ZZAZZ takes the same 20% clearing. Agent revenue is a subset of tier revenue โ€” not additive. By Q4 2028, agents drive ~42% of all revenue.

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The Reseller Loop

Buy Tier 1 content ($0.80) โ†’ Create derivative (summary + translation) โ†’ Sell Tier 2 license ร— 20 buyers ($3.00) โ†’ ZZAZZ takes 20% ($0.60) โ†’ Agent nets $1.60. 200% margin creates a multiplication loop.

Why agents change everything

In Q4 2026, 100K+ active agents flood in via the open API. By Q4 2028, agents are 55% of Tier 2 transactions โ€” they're the reason licensing scales faster than consumption. Machines buying from machines, creating derivatives, reselling globally, 24/7. This is why Tier 2 becomes the dominant revenue stream.

Step 6 of 7

The Driver Chain

Every revenue number traces back to a small set of drivers. Change a driver, the entire model updates.

Tier 1 โ€” Consumption (Read / View / Listen)

Avg Publishers
30K
Q3 avg (ramps to 50K)
ร—
DAU / Pub
1,500
โ†’ 2,100
ร—
QAP Conv.
0.12%
โ†’ 0.45% by Q4'28
ร—
Avg Price
$0.45
โ†’ $0.65
ร—
Days ร— 20%
= Revenue
Tier 1 = Publishers ร— DAU/pub ร— QAP conversion ร— Avg price ร— Days ร— 20%

Tier 2 โ€” Licensing

Licenses / Day
100
โ†’ 28K by Q4'28
ร—
Avg Price
$155
โ†’ $285
ร—
Days
~91
ร—
20%
= Revenue
Tier 2 = Licenses/day ร— Avg license price ร— Days ร— 20%

Tier 3 โ€” Ownership

Auctions / Day
15
โ†’ 3,000
ร—
Success Rate
80%
constant
ร—
Avg Bid
$2,500
โ†’ $4,300
ร—
Days
~91
ร—
20%
= Revenue
Tier 3 = Auctions/day ร— 80% success ร— Avg bid ร— Days ร— 20%
Step 7 of 7

What The Model Outputs

Base case. Revenue starts Q3 2026. Every number is formula-driven โ€” change any assumption and everything recalculates.

Tier 1 โ€” Consumption
Tier 2 โ€” Licensing
Tier 3 โ€” Ownership
Q3 2026Q4 2026FY 2027FY 2028Q4 '28 ARR
Tier 1 โ€” Consumption$682K$2.8M$52M$204M$300M
Tier 2 โ€” Licensing$284K$1.1M$53M$363M$561M
Tier 3 โ€” Ownership$550K$1.6M$81M$486M$725M
Total Net Revenue $1.5M$5.4M$186M$1.05B$1.59B
EBITDA($12.8M)($7.7M)$129M$929M$1.43B
EBITDA Marginโ€”โ€”69%88%90%
Agent % of Revenue~3%~8%~25%~40%42%
Breakeven

Q1 2027. The first two quarters (Q3-Q4 2026) are investment: TPC seeding ($16M), team buildout ($1.5M/month labor), and infrastructure while publishers ramp. Revenue crosses costs in Q1 2027 at $12.5M quarterly.

90% EBITDA margin at scale

Exchange economics with real-world costs. Includes regulatory compliance, trust & safety, dispute resolution, international operations, and scaling infrastructure. Comparable to CME (63%) and Visa (67%) but higher because ZZAZZ is pure software with no physical clearing. The 90% ceiling accounts for the operational reality that real exchanges face.

All projections are formula-driven from the Excel model. Every number traces to an adjustable assumption. Change the drivers, the output changes.